🥉 3rd Place (2nd Runner-Up) • NEXHACK 2.0// 2026• ai
KnowledgeVerse
Gamified AI Learning & Civilization Builder
Playable Minecraft-style game for studying, built overnight at IITM Janakpuri during NEXHACK 2.0. Mentors including a Google engineer gave mid-session feedback which our team implemented during the sprint, securing 3rd Place (2nd runner-up).
// Visual Gallery & Event Photography




OPINIONATED ARCHITECTURAL DECISION
Built an interactive voxel world rather than a traditional quiz flashcard UI to test if gamification genuinely increases concept retention.
WHAT I GOT WRONG & LESSONS LEARNED
Underestimated voxel chunk rendering overhead in WebGL during the first 12 hours, forcing a rapid optimization pass to drop unneeded textures before the final demo.
How I built this & what it delivers
Led the engineering team building a playable Minecraft-style world-builder for curriculum study.
Integrated adaptive AI-driven insights to dynamically tailor mission difficulty to student performance.
Received mid-session architectural guidance from a Google engineer and rapidly implemented feedback before final judging.
Awarded 3rd Place (2nd runner-up) at NEXHACK 2.0, IITM Janakpuri.
// TECH ARSENAL
Next.jsTypeScriptAI / LLMNode.jsTailwind CSSGamification Engine
// PERFORMANCE & IMPACT
🥉 3rd Place (2nd Runner-Up) • NEXHACK 2.0, IITM Janakpuri • Overnight Build
Audited for production reliability, memory efficiency, and execution safety.